Administration describes some of the most synergistic governments, government buildings, policy cards, age bonuses, pantheons, religious beliefs, wonders, city-states and Great People for the civ.Multiple sections for Uniques explain in detail how to use each special bonus of the civilization.This is not a rating of its power, but an indicator of the most appropriate route to victory. The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular victory routes.The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one.This guide is divided into multiple sections explaining how best to use and play against this specific civ. If you don't leave now, the Germans will make you. I don't wish any ill will between our peoples, so I will warn you ahead of time. Now, I can assure you that my troops are no threat to you, but they have friends over in Germania. And yet they're trying to push me into battle. You have a garrison, an army I have but a small tribe. ![]() ![]() These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal.Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia.It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Following this guide requires the Gathering Storm expansion.
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